Team builder
A brass disc of nested rings, each engraved with names. Turning four into alignment can answer many questions, or raise new ones.
A party setup screen. Build a lineup of teams for Stygian Onslaught, the Spiral Abyss, or anything else, and each team shows what it can provide at the constellations it uses.
Lineups
+ in the document bar starts a new lineup in one of three shapes:
- Stygian Onslaught: three teams, one per battlefield, each with its boss and the season’s checks.
- Spiral Abyss: two teams for Floor 12’s first and second half. While a current cycle is live, each half shows its blessing and Opponents list.
- Custom: one team to start, and Add team in the view bar for more, up to twelve.
Each lineup is a tab: Double-click to rename it and drag to reorder. You can keep up to twelve tabs open at a time. A closed lineup with anyone in it goes to Recently closed in the Library.
A new Stygian lineup follows the current season until you place someone in it; from then on it stays on that season. The season menu in its header has every earlier season.
No repeats keeps each character on one team, the way the game does. It is on for Stygian and Abyss lineups and off for Custom ones. While it’s on, picking someone who is already on another team takes them off it, and picking them again adds them here. You can turn it on or off on any lineup. You may want to turn it off if you are preparing for the Menacing or lower difficulty levels of Stygian Onslaught.
Building a team
Click a team to select it. A banner in the team’s color says where your picks will go — “Adding to Battlefield 2 · 3/4”. Clicking a character card puts them in the first empty slot; clicking them again takes them out and leaves the others where they are. With no team chosen, picks fill the first team that has room and move on once it’s full.
The magnifier on a card opens the character’s details: every capability with the ability that grants it, its constellation and any condition it needs, plus their cooldowns and Energy cost. Ownership is shown there but is edited in the Roster (see below).
From the Library, a saved team or rotation can go straight onto the selected team, replacing its members. With no team selected it goes to the first empty one.
Finding characters
The strip over Characters filters by role, by element and by what a character can provide. Roles are filtered one at a time; elements match any of those you pick; capabilities under Can provide match only characters who provide all of them. Choosing a role also sorts the grid into sections: Damage roles are sorted by element, while Support and Survivability roles are sorted by capability.
The view bar narrows further: Show for owned or wishlisted characters, a name search, and More for weapon, rarity, region, and factions like Hexerei or Moonsign.
The column of icons on a card is that character’s own capabilities. Each is lit if it’s available at the constellations you’ve specified and dimmed if it needs a higher one (hover over it to find out what would unlock it). The constellation lens in the view bar sets that level: C0 through C6, or My constellations, the default, which reads your roster. It changes the Characters grid display only; the teams are read at their own constellations.
Some kits have no capability data yet. While you filter by capability they are listed separately under “Not yet curated”, because a missing icon there means unknown rather than no. The coverage page shows where each character currently stands.
What a team can provide
Each team shows fifteen capabilities in three groups: survival (healing, shields, cleanse, taunt), support (buffs, energy, RES shred, grouping, infusion, interruption RES) and off-field damage. A lit icon means someone on the team provides it, with a dot for each provider. A faint icon means nobody does. Dots on a faint icon are characters who would provide that at a higher constellation or on a different team.
Conditions are read against the team. A buff that needs a Pyro-affected enemy lights only if someone applies Pyro, and a buff that is conditional on team composition only lights up when the condition is met. Adding a character can change a teammate’s capabilities this way, which is easiest to see by hovering a card with your cursor: The selected team previews how its capabilities would change with the character in focus.
Click a faint capability to find who provides it. The Characters grid narrows to that capability and that team becomes the destination for your next pick.
The icons say what a team can do, not how much or how often — there are no amounts or uptimes here. The rotation planner is where you can test this out.
On a Stygian battlefield, the chips beside the boss are that battlefield’s checks. A thumbs up marks something the battlefield favors and a thumbs down something the boss resists. Once a team is on it, a check mark means the team brings a favored thing, and a warning means it does something the boss resists. A few checks can’t be read from a team (how often you plunge, for instance) and are left without a verdict. The boss’s magnifier opens its HP and mechanics in the game’s words. Enemy RES isn’t shown; you can check Stygian.moe for a breakdown of elemental resistances during the different phases of the battle.
Swapping a character
Click a portrait in the selected team to replace that character. The banner reads “Replacing Furina”, and the Characters grid regroups by what the swap would do to the team:
- Keeps everything: Nothing the team provides is lost.
- Trades: Something is lost, listed in the section header.
- Changes the reactions: The team’s reactions or resonance change, whether or not it also loses something.
- Not yet curated: no capability data, so the swap can’t be read.
What a candidate would add shows as green icons on their card. Only characters who play the same position (on field or off) are offered at first; a button at the foot of the grid shows the rest. Escape or the banner’s ✕ leaves without swapping.
Picking someone makes the swap, and the notice above the lineup offers to Undo it. If the team had a pinned rotation, the pin drops, because the rotation was written for the old character; the notice then offers to open a copy in the rotation planner with the new character written in their place.
The rotation planner sends you here too: ⇄ on one of its bench cards opens swap mode for that slot. Picking someone renames them in the notation and takes you back; Cancel returns without changing anything. Clicking an empty slot’s portrait works the same way and adds someone instead.
Rotations
If you have already saved a rotation to your library for exactly the four characters in a team (in any order), you will see the pin under Planner become a menu, which you can use to pin a specific rotation to that team. The team will then read its capabilities at that rotation’s constellations. Planner opens the pinned rotation, or a new tab with the team’s names if nothing is pinned. Changing the team’s members drops the pin; the rotation itself stays in the Library under its original team.
Your roster, saving and sharing
Your roster lives in the Library’s Roster tab, also reached from Edit in Roster in a character’s details. Mark who you own, who you’re wishing for, and at what constellation. Show, My constellations and the constellation chips all read it, so filling in your roster makes the tools more useful.
The chip on a team portrait is the constellation that team uses. If it is filled, you own at least that constellation. If it's hollow, the team uses a constellation higher than you have (or a character you don’t own).
An unsaved lineup follows your roster as it changes. Save puts the lineup in the Library and fixes each member’s constellation as it was, so a saved lineup stays put. Share copies a link with the lineup’s teams, preset, season, No repeats setting and constellations. (Pinned rotations are not included.)
On a phone
On narrower screens Characters and the Lineup are two panes with a button to switch between them. Filling a team takes you to the Lineup, and choosing a slot to fill takes you to Characters. There is no hover preview on touch.