

This heatmap visualizes average damage multiplier using 1 + (Crit Rate × Crit Damage). Drag the marker on the chart or use sliders to evaluate your build and nearby tradeoff
points.
Current Build
1.980x
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Cool blue is lower average output; yellow/orange/red-purple indicates higher output.
Dashed isolines mark equal multiplier bands, making optimization tradeoffs easier to see.